Hilfe Kommen (rev. 1)

Rittershoffen, Alsace, January 17, 1945: During the first week of 
January, the 21st Panzer Division along with the 25th Panzergrenadier 
Division were to penetrate the Maginot line defenses, close American 
avenues from the Vosges Mountains, and sever lines of communication 
with Strasburg. During this action, both divisions were stopped by 
the American 79th Infantry Division occupying the twin villages of 
Rittershoffen and Hatten. In this bloody eleven day afair both sides 
displayed unusual determination in both attack and defense. At dawn 
on this day American forces, including elements of the 14th Armored 
Division, launched yet another attack to clear Rittershoffen. The 
attack gained some ground and in the process capture regimental and 
battalion staffs from the 25th Panzergrenadeir Division which were 
resting in the area. Oberstleutant Hans von Luck received the distress 
call and dispatched a kampfgruppe of reconnaisance troops and newly 
arrived Fallschirmjagers. 

Game Length: 8.5 turns

For the Germans to win they must capture 3 German prisoner locations
For the Americans to win they must not allow the prisoners to escape

Germans: Squads, LMG's, PSK, AFV's
Americans: Squads, MMG, BAZ45's, AFV's

Boards: #20, #22

Aftermath: The Germans were able to move almost immediately. The counter- 
attack caught the Americans consolidating and reorganizing on their 
objectives. This bold, audacious German attack liberated the staffs and  
yielded eighty American prisoners. The Germans had pulled off a daring 
move but the fighting for Rittershoffen was not over. For three more days 
soldiers would fight a savage close quarters battle for each room and 
cellar.

Source: ASL on the Internet - ES 1, scenario designed by Evan Sherry
